mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
This commit is contained in:
Notes:
Henri Verbeet
2024-11-06 23:02:41 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1232
@@ -167,7 +167,7 @@ float4 main(uint id : sv_sampleindex) : sv_target
|
||||
|
||||
[test]
|
||||
clear rtv 0 0.0 0.0 0.0 0.0
|
||||
todo(glsl | sm>=6 | msl) draw quad
|
||||
todo(sm>=6 | msl) draw quad
|
||||
probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
|
||||
todo(msl) copy rtv 0 srv 0
|
||||
|
||||
|
Reference in New Issue
Block a user