vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.

This commit is contained in:
Henri Verbeet
2024-10-25 14:42:58 +02:00
parent 3dbaf11f8c
commit ca42adbf6b
Notes: Henri Verbeet 2024-11-06 23:02:41 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1232
2 changed files with 7 additions and 1 deletions

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@@ -167,7 +167,7 @@ float4 main(uint id : sv_sampleindex) : sv_target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl | sm>=6 | msl) draw quad
todo(sm>=6 | msl) draw quad
probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
todo(msl) copy rtv 0 srv 0