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vkd3d-shader/hlsl: Declare integer semantics as having constant interpolation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
e6dabf22bf
commit
c9b7669240
@ -25,6 +25,20 @@
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static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
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static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
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static bool type_is_integer(const struct hlsl_type *type)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return true;
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default:
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return false;
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}
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}
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bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx)
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bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx)
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{
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{
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@ -1206,7 +1220,7 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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{
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{
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enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
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enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
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if (var->modifiers & HLSL_STORAGE_NOINTERPOLATION)
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if ((var->modifiers & HLSL_STORAGE_NOINTERPOLATION) || type_is_integer(var->data_type))
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mode = VKD3DSIM_CONSTANT;
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mode = VKD3DSIM_CONSTANT;
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instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
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instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
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@ -1419,20 +1433,6 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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write_sm4_instruction(buffer, &instr);
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write_sm4_instruction(buffer, &instr);
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}
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}
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static bool type_is_integer(const struct hlsl_type *type)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return true;
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default:
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return false;
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}
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}
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static bool type_is_float(const struct hlsl_type *type)
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static bool type_is_float(const struct hlsl_type *type)
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{
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{
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return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
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return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
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