tests: Add more tests for copying data from textures to buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-03-18 10:03:01 +01:00 committed by Alexandre Julliard
parent a4d02360ed
commit c960e10ea5

View File

@ -20844,6 +20844,177 @@ static void test_copy_texture(void)
destroy_test_context(&context);
}
static void test_copy_texture_buffer(void)
{
D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
ID3D12GraphicsCommandList *command_list;
D3D12_SUBRESOURCE_DATA texture_data;
ID3D12Resource *dst_buffers[4];
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12Resource *src_texture;
unsigned int got, expected;
ID3D12CommandQueue *queue;
ID3D12Device *device;
unsigned int x, y;
unsigned int *ptr;
unsigned int i;
D3D12_BOX box;
memset(&desc, 0, sizeof(desc));
desc.no_render_target = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
ptr = calloc(64 * 32, sizeof(*ptr));
ok(ptr, "Failed to allocate memory.\n");
for (i = 0; i < 64 * 32; ++i)
ptr[i] = i;
src_texture = create_default_texture(device,
64, 32, DXGI_FORMAT_R32_UINT, 0, D3D12_RESOURCE_STATE_COPY_DEST);
texture_data.pData = ptr;
texture_data.RowPitch = 64 * sizeof(*ptr);
texture_data.SlicePitch = texture_data.RowPitch * 32;
upload_texture_data(src_texture, &texture_data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, src_texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
free(ptr);
for (i = 0; i < ARRAY_SIZE(dst_buffers); ++i)
{
dst_buffers[i] = create_default_buffer(device,
64 * 32 * sizeof(*ptr), 0, D3D12_RESOURCE_STATE_COPY_DEST);
}
dst_location.pResource = dst_buffers[0];
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst_location.PlacedFootprint.Offset = 0;
dst_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R32_UINT;
dst_location.PlacedFootprint.Footprint.Width = 64;
dst_location.PlacedFootprint.Footprint.Height = 32;
dst_location.PlacedFootprint.Footprint.Depth = 1;
dst_location.PlacedFootprint.Footprint.RowPitch = 64 * sizeof(*ptr);
src_location.pResource = src_texture;
src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src_location.SubresourceIndex = 0;
ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
&dst_location, 0, 0, 0, &src_location, NULL);
dst_location.pResource = dst_buffers[1];
for (y = 0; y < 32; ++y)
{
set_box(&box, 0, y, 0, 64, y + 1, 1);
ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
&dst_location, 0, 31 - y, 0, &src_location, &box);
}
dst_location.pResource = dst_buffers[2];
for (x = 0; x < 64; ++x)
{
set_box(&box, x, 0, 0, x + 1, 32, 1);
ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
&dst_location, 63 - x, 0, 0, &src_location, &box);
}
dst_location.pResource = dst_buffers[3];
set_box(&box, 0, 0, 0, 32, 32, 1);
ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
&dst_location, 0, 0, 0, &src_location, &box);
ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
&dst_location, 32, 0, 0, &src_location, &box);
for (i = 0; i < ARRAY_SIZE(dst_buffers); ++i)
{
transition_resource_state(command_list, dst_buffers[i],
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
}
got = expected = 0;
get_buffer_readback_with_command_list(dst_buffers[0], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 64 * 32; ++i)
{
got = get_readback_uint(&rb, i, 0, 0);
expected = i;
if (got != expected)
break;
}
release_resource_readback(&rb);
ok(got == expected, "Got unexpected value 0x%08x at %u, expected 0x%08x.\n", got, i, expected);
reset_command_list(command_list, context.allocator);
got = expected = 0;
get_buffer_readback_with_command_list(dst_buffers[1], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (y = 0; y < 32; ++y)
{
for (x = 0; x < 64; ++x)
{
got = get_readback_uint(&rb, 64 * y + x, 0, 0);
expected = 64 * (31 - y) + x;
if (got != expected)
break;
}
if (got != expected)
break;
}
release_resource_readback(&rb);
ok(got == expected, "Got unexpected value 0x%08x at (%u, %u), expected 0x%08x.\n", got, x, y, expected);
reset_command_list(command_list, context.allocator);
got = expected = 0;
get_buffer_readback_with_command_list(dst_buffers[2], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (y = 0; y < 32; ++y)
{
for (x = 0; x < 64; ++x)
{
got = get_readback_uint(&rb, 64 * y + x, 0, 0);
expected = 64 * y + 63 - x;
if (got != expected)
break;
}
if (got != expected)
break;
}
release_resource_readback(&rb);
ok(got == expected, "Got unexpected value 0x%08x at (%u, %u), expected 0x%08x.\n", got, x, y, expected);
reset_command_list(command_list, context.allocator);
got = expected = 0;
get_buffer_readback_with_command_list(dst_buffers[3], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (y = 0; y < 32; ++y)
{
for (x = 0; x < 64; ++x)
{
got = get_readback_uint(&rb, 64 * y + x, 0, 0);
expected = 64 * y + x % 32;
if (got != expected)
break;
}
if (got != expected)
break;
}
release_resource_readback(&rb);
ok(got == expected, "Got unexpected value 0x%08x at (%u, %u), expected 0x%08x.\n", got, x, y, expected);
ID3D12Resource_Release(src_texture);
for (i = 0; i < ARRAY_SIZE(dst_buffers); ++i)
ID3D12Resource_Release(dst_buffers[i]);
destroy_test_context(&context);
}
static void test_copy_buffer_texture(void)
{
D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
@ -26123,6 +26294,7 @@ START_TEST(d3d12)
run_test(test_instance_id);
run_test(test_vertex_id);
run_test(test_copy_texture);
run_test(test_copy_texture_buffer);
run_test(test_copy_buffer_texture);
run_test(test_separate_bindings);
run_test(test_face_culling);