vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables.

This commit is contained in:
Nikolay Sivov 2023-06-21 12:28:44 -05:00 committed by Alexandre Julliard
parent d6ac823dd6
commit c8ffe8e1a8
Notes: Alexandre Julliard 2023-06-22 22:04:01 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/244
2 changed files with 6 additions and 6 deletions

View File

@ -2698,7 +2698,7 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
continue; continue;
regset = hlsl_type_get_regset(var->data_type); regset = hlsl_type_get_regset(var->data_type);
if (var->reg_reservation.reg_type) if (var->reg_reservation.reg_type && var->regs[regset].bind_count)
{ {
if (var->reg_reservation.reg_type != get_regset_name(regset)) if (var->reg_reservation.reg_type != get_regset_name(regset))
{ {
@ -2710,7 +2710,7 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
type_string->buffer, get_regset_name(regset)); type_string->buffer, get_regset_name(regset));
hlsl_release_string_buffer(ctx, type_string); hlsl_release_string_buffer(ctx, type_string);
} }
else if (var->regs[regset].bind_count) else
{ {
var->regs[regset].allocated = true; var->regs[regset].allocated = true;
var->regs[regset].id = var->reg_reservation.reg_index; var->regs[regset].id = var->reg_reservation.reg_index;

View File

@ -70,7 +70,7 @@ probe all rgba (1.0, 1.0, 1.0, 99.0)
% Register reservation with incorrect register type. % Register reservation with incorrect register type.
[pixel shader todo] [pixel shader]
Texture2D unused : register(s0); Texture2D unused : register(s0);
Texture2D tex; Texture2D tex;
@ -80,12 +80,12 @@ float4 main() : sv_target
} }
[test] [test]
todo draw quad draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0) probe all rgba (0.0, 0.0, 0.0, 99.0)
% Register reservation with incorrect register type. % Register reservation with incorrect register type.
[pixel shader todo] [pixel shader]
sampler2D unused : register(t0); sampler2D unused : register(t0);
Texture2D tex; Texture2D tex;
@ -96,7 +96,7 @@ float4 main() : sv_target
[test] [test]
todo draw quad draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0) probe all rgba (0.0, 0.0, 0.0, 99.0)
[pixel shader] [pixel shader]