vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables.

This commit is contained in:
Nikolay Sivov
2023-06-21 12:28:44 -05:00
committed by Alexandre Julliard
parent d6ac823dd6
commit c8ffe8e1a8
Notes: Alexandre Julliard 2023-06-22 22:04:01 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/244
2 changed files with 6 additions and 6 deletions

View File

@ -70,7 +70,7 @@ probe all rgba (1.0, 1.0, 1.0, 99.0)
% Register reservation with incorrect register type.
[pixel shader todo]
[pixel shader]
Texture2D unused : register(s0);
Texture2D tex;
@ -80,12 +80,12 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
% Register reservation with incorrect register type.
[pixel shader todo]
[pixel shader]
sampler2D unused : register(t0);
Texture2D tex;
@ -96,7 +96,7 @@ float4 main() : sv_target
[test]
todo draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
[pixel shader]