vkd3d-shader/spirv: Introduce an FREM instruction.

This commit is contained in:
Conor McCarthy
2023-05-25 12:06:22 +10:00
committed by Alexandre Julliard
parent bae6079047
commit c8d3515d8b
Notes: Alexandre Julliard 2023-11-06 23:18:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/409
3 changed files with 4 additions and 0 deletions

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@@ -152,6 +152,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_FIRSTBIT_LO ] = "firstbit_lo",
[VKD3DSIH_FIRSTBIT_SHI ] = "firstbit_shi",
[VKD3DSIH_FRC ] = "frc",
[VKD3DSIH_FREM ] = "frem",
[VKD3DSIH_FTOD ] = "ftod",
[VKD3DSIH_FTOI ] = "ftoi",
[VKD3DSIH_FTOU ] = "ftou",