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vkd3d-shader/hlsl: Validate maximum output size in geometry shaders.
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Notes:
Henri Verbeet
2025-05-05 15:28:21 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1473
@@ -662,7 +662,7 @@ void main(point gs_data vin[1], inout PointStream<gs_data> vout)
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vout.Append(vin[0]);
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}
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[geometry shader fail todo]
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[geometry shader fail]
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struct gs_data
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{
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float2 x : X;
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