vkd3d-shader/hlsl: Validate maximum output size in geometry shaders.

This commit is contained in:
Shaun Ren
2025-03-25 18:49:21 -04:00
committed by Henri Verbeet
parent 729a3ac089
commit c8c1e270e0
Notes: Henri Verbeet 2025-05-05 15:28:21 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1473
2 changed files with 46 additions and 3 deletions

View File

@@ -662,7 +662,7 @@ void main(point gs_data vin[1], inout PointStream<gs_data> vout)
vout.Append(vin[0]);
}
[geometry shader fail todo]
[geometry shader fail]
struct gs_data
{
float2 x : X;