vkd3d-shader/hlsl: Make ConstructGSWithSO an intrinsic function.

It's not a keyword.
This commit is contained in:
Elizabeth Figura
2025-09-19 18:46:44 -05:00
committed by Henri Verbeet
parent cd64aa69c8
commit c8b2aca23d
Notes: Henri Verbeet 2025-10-07 13:18:10 +02:00
Approved-by: navi (@navi)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1750
3 changed files with 20 additions and 37 deletions

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@@ -4,6 +4,8 @@ float4 main() : sv_target { return 0; }
GeometryShader gs1 = CompileShader(gs_5_0, main());
GeometryShader gs2 = ConstructGSWithSO(gs1, "random_string", "another_string", NULL, NULL, 1);
float4 ConstructGSWithSO;
technique11
{
pass