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vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_SAMPLE_INFOs in the vsir program.
This commit is contained in:
committed by
Henri Verbeet
parent
4382af6e1b
commit
c89f503604
Notes:
Henri Verbeet
2024-11-24 00:11:40 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1276
@ -9165,6 +9165,31 @@ static bool sm4_generate_vsir_instr_gather(struct hlsl_ctx *ctx, struct vsir_pro
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return true;
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return true;
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}
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}
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static bool sm4_generate_vsir_instr_sample_info(struct hlsl_ctx *ctx,
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struct vsir_program *program, const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_ir_node *instr = &load->node;
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struct hlsl_type *type = instr->data_type;
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struct vkd3d_shader_instruction *ins;
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VKD3D_ASSERT(type->e.numeric.type == HLSL_TYPE_UINT || type->e.numeric.type == HLSL_TYPE_FLOAT);
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_SAMPLE_INFO, 1, 1)))
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return false;
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if (type->e.numeric.type == HLSL_TYPE_UINT)
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ins->flags = VKD3DSI_SAMPLE_INFO_UINT;
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vsir_dst_from_hlsl_node(&ins->dst[0], ctx, instr);
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if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
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&ins->src[0], resource, ins->dst[0].write_mask, &instr->loc))
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return false;
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return true;
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}
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static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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struct vsir_program *program, const struct hlsl_ir_resource_load *load)
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struct vsir_program *program, const struct hlsl_ir_resource_load *load)
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{
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{
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@ -9207,6 +9232,9 @@ static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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case HLSL_RESOURCE_GATHER_ALPHA:
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case HLSL_RESOURCE_GATHER_ALPHA:
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return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(W, W, W, W));
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return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(W, W, W, W));
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case HLSL_RESOURCE_SAMPLE_INFO:
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return sm4_generate_vsir_instr_sample_info(ctx, program, load);
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case HLSL_RESOURCE_SAMPLE_PROJ:
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case HLSL_RESOURCE_SAMPLE_PROJ:
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vkd3d_unreachable();
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vkd3d_unreachable();
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@ -5007,28 +5007,6 @@ static void write_sm4_ret(const struct tpf_compiler *tpf)
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write_sm4_instruction(tpf, &instr);
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write_sm4_instruction(tpf, &instr);
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}
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}
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static void write_sm4_sampleinfo(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_ir_node *dst = &load->node;
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struct sm4_instruction instr;
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VKD3D_ASSERT(dst->data_type->e.numeric.type == HLSL_TYPE_UINT || dst->data_type->e.numeric.type == HLSL_TYPE_FLOAT);
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_SAMPLE_INFO;
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if (dst->data_type->e.numeric.type == HLSL_TYPE_UINT)
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instr.extra_bits |= VKD3DSI_SAMPLE_INFO_UINT << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_deref(tpf, &instr.srcs[0], resource, instr.dsts[0].write_mask, &instr);
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instr.src_count = 1;
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write_sm4_instruction(tpf, &instr);
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}
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static void write_sm4_resinfo(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
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static void write_sm4_resinfo(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
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{
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{
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_deref *resource = &load->resource;
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@ -5156,10 +5134,6 @@ static void write_sm4_resource_load(const struct tpf_compiler *tpf, const struct
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switch (load->load_type)
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switch (load->load_type)
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{
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{
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case HLSL_RESOURCE_SAMPLE_INFO:
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write_sm4_sampleinfo(tpf, load);
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break;
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case HLSL_RESOURCE_RESINFO:
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case HLSL_RESOURCE_RESINFO:
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write_sm4_resinfo(tpf, load);
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write_sm4_resinfo(tpf, load);
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break;
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break;
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@ -5176,6 +5150,7 @@ static void write_sm4_resource_load(const struct tpf_compiler *tpf, const struct
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case HLSL_RESOURCE_SAMPLE_GRAD:
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case HLSL_RESOURCE_SAMPLE_GRAD:
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case HLSL_RESOURCE_LOAD:
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case HLSL_RESOURCE_LOAD:
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case HLSL_RESOURCE_SAMPLE_PROJ:
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case HLSL_RESOURCE_SAMPLE_PROJ:
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case HLSL_RESOURCE_SAMPLE_INFO:
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vkd3d_unreachable();
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vkd3d_unreachable();
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}
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}
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}
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}
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