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vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_SAMPLE_INFOs in the vsir program.
This commit is contained in:
committed by
Henri Verbeet
parent
4382af6e1b
commit
c89f503604
Notes:
Henri Verbeet
2024-11-24 00:11:40 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1276
@@ -5007,28 +5007,6 @@ static void write_sm4_ret(const struct tpf_compiler *tpf)
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write_sm4_instruction(tpf, &instr);
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}
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static void write_sm4_sampleinfo(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_ir_node *dst = &load->node;
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struct sm4_instruction instr;
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VKD3D_ASSERT(dst->data_type->e.numeric.type == HLSL_TYPE_UINT || dst->data_type->e.numeric.type == HLSL_TYPE_FLOAT);
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_SAMPLE_INFO;
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if (dst->data_type->e.numeric.type == HLSL_TYPE_UINT)
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instr.extra_bits |= VKD3DSI_SAMPLE_INFO_UINT << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_deref(tpf, &instr.srcs[0], resource, instr.dsts[0].write_mask, &instr);
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instr.src_count = 1;
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write_sm4_instruction(tpf, &instr);
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}
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static void write_sm4_resinfo(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_deref *resource = &load->resource;
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@@ -5156,10 +5134,6 @@ static void write_sm4_resource_load(const struct tpf_compiler *tpf, const struct
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switch (load->load_type)
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{
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case HLSL_RESOURCE_SAMPLE_INFO:
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write_sm4_sampleinfo(tpf, load);
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break;
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case HLSL_RESOURCE_RESINFO:
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write_sm4_resinfo(tpf, load);
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break;
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@@ -5176,6 +5150,7 @@ static void write_sm4_resource_load(const struct tpf_compiler *tpf, const struct
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case HLSL_RESOURCE_SAMPLE_GRAD:
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case HLSL_RESOURCE_LOAD:
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case HLSL_RESOURCE_SAMPLE_PROJ:
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case HLSL_RESOURCE_SAMPLE_INFO:
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vkd3d_unreachable();
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}
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}
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