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vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs.
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Alexandre Julliard
2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
@ -1472,6 +1472,46 @@ enum vkd3d_shader_swizzle_component
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
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};
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/**
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* A description of a DXBC section.
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*
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* \since 1.7
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*/
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struct vkd3d_shader_dxbc_section_desc
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{
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/** The section tag. */
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uint32_t tag;
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/** The contents of the section. */
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struct vkd3d_shader_code data;
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};
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/**
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* A description of a DXBC blob, as returned by vkd3d_shader_parse_dxbc().
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*
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* \since 1.7
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*/
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struct vkd3d_shader_dxbc_desc
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{
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/**
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* The DXBC tag. This will always be "DXBC" in structures returned by
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* this version of vkd3d-shader.
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*/
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uint32_t tag;
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/** A checksum of the DXBC contents. */
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uint32_t checksum[4];
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/**
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* The DXBC version. This will always be 1 in structures returned by this
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* version of vkd3d-shader.
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*/
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unsigned int version;
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/** The total size of the DXBC blob. */
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size_t size;
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/** The number of sections contained in the DXBC. */
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size_t section_count;
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/** Descriptions of the sections contained in the DXBC. */
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struct vkd3d_shader_dxbc_section_desc *sections;
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};
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/**
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* A mask selecting one component from a vkd3d-shader swizzle. The component has
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* type \ref vkd3d_shader_swizzle_component.
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@ -1865,6 +1905,47 @@ VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_i
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*/
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VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback);
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/**
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* Free the contents of a vkd3d_shader_dxbc_desc structure allocated by
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* another vkd3d-shader function, such as vkd3d_shader_parse_dxbc().
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*
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* This function may free the \ref vkd3d_shader_dxbc_desc.sections member, but
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* does not free the structure itself.
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*
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* \param dxbc The vkd3d_shader_dxbc_desc structure to free.
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*
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* \since 1.7
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*/
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VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc);
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/**
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* Parse a DXBC blob contained in a vkd3d_shader_code structure.
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*
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* \param dxbc A vkd3d_shader_code structure containing the DXBC blob to parse.
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*
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* \param flags A set of flags modifying the behaviour of the function. No
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* flags are defined for this version of vkd3d-shader, and this parameter
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* should be set to 0.
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*
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* \param desc A vkd3d_shader_dxbc_desc structure describing the contents of
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* the DXBC blob. Its vkd3d_shader_dxbc_section_desc structures will contain
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* pointers into the input blob; its contents are only valid while the input
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* blob is valid. The contents of this structure should be freed with
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* vkd3d_shader_free_dxbc() when no longer needed.
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*
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* \param messages Optional output location for error or informational messages
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* produced by the parser.
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* \n
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* This parameter behaves identically to the \a messages parameter of
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* vkd3d_shader_compile().
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*
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* \return A member of \ref vkd3d_result.
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*
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* \since 1.7
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*/
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VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
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uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
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#endif /* VKD3D_SHADER_NO_PROTOTYPES */
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/** Type of vkd3d_shader_get_version(). */
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@ -1921,6 +2002,12 @@ typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *co
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/** Type of vkd3d_shader_set_log_callback(). \since 1.4 */
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typedef void (*PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback);
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/** Type of vkd3d_shader_free_dxbc(). \since 1.7 */
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typedef void (*PFN_vkd3d_shader_free_dxbc)(struct vkd3d_shader_dxbc_desc *dxbc);
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/** Type of vkd3d_shader_parse_dxbc(). \since 1.7 */
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typedef int (*PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc,
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uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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@ -1725,20 +1725,19 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o
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return data + offset;
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}
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static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, const char *source_name,
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int (*section_handler)(const struct vkd3d_shader_dxbc_section_desc *section, void *ctx), void *ctx)
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static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context,
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const char *source_name, struct vkd3d_shader_dxbc_desc *desc)
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{
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const struct vkd3d_shader_location location = {.source_name = source_name};
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struct vkd3d_shader_dxbc_section_desc *sections, *section;
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uint32_t checksum[4], calculated_checksum[4];
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const char *data = dxbc->code;
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size_t data_size = dxbc->size;
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const char *ptr = data;
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int ret = VKD3D_OK;
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uint32_t chunk_count;
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uint32_t total_size;
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unsigned int i;
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uint32_t version;
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unsigned int i;
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uint32_t tag;
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if (data_size < VKD3D_DXBC_HEADER_SIZE)
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@ -1792,9 +1791,14 @@ static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
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read_dword(&ptr, &chunk_count);
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TRACE("chunk count: %#x\n", chunk_count);
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if (!(sections = vkd3d_calloc(chunk_count, sizeof(*sections))))
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{
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY, "Out of memory.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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for (i = 0; i < chunk_count; ++i)
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{
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struct vkd3d_shader_dxbc_section_desc section;
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uint32_t chunk_tag, chunk_size;
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const char *chunk_ptr;
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uint32_t chunk_offset;
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@ -1807,6 +1811,7 @@ static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
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WARN("Invalid chunk offset %#x (data size %zu).\n", chunk_offset, data_size);
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET,
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"DXBC chunk %u has invalid offset %#x (data size %#zx).", i, chunk_offset, data_size);
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vkd3d_free(sections);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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@ -1822,16 +1827,80 @@ static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE,
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"DXBC chunk %u has invalid size %#x (data size %#zx, chunk offset %#x).",
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i, chunk_offset, data_size, chunk_offset);
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vkd3d_free(sections);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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section.tag = chunk_tag;
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section.data.code = chunk_ptr;
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section.data.size = chunk_size;
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if ((ret = section_handler(§ion, ctx)) < 0)
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section = §ions[i];
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section->tag = chunk_tag;
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section->data.code = chunk_ptr;
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section->data.size = chunk_size;
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}
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desc->tag = tag;
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memcpy(desc->checksum, checksum, sizeof(checksum));
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desc->version = version;
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desc->size = total_size;
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desc->section_count = chunk_count;
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desc->sections = sections;
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return VKD3D_OK;
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}
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void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
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{
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TRACE("dxbc %p.\n", dxbc);
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vkd3d_free(dxbc->sections);
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}
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static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, const char *source_name,
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int (*section_handler)(const struct vkd3d_shader_dxbc_section_desc *section, void *ctx), void *ctx)
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{
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struct vkd3d_shader_dxbc_desc desc;
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unsigned int i;
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int ret;
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if ((ret = parse_dxbc(dxbc, message_context, source_name, &desc)) < 0)
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return ret;
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for (i = 0; i < desc.section_count; ++i)
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{
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if ((ret = section_handler(&desc.sections[i], ctx)) < 0)
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break;
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}
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vkd3d_shader_free_dxbc(&desc);
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return ret;
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}
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int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
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uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
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{
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struct vkd3d_shader_message_context message_context;
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int ret;
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TRACE("dxbc {%p, %zu}, flags %#x, desc %p, messages %p.\n", dxbc->code, dxbc->size, flags, desc, messages);
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if (messages)
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*messages = NULL;
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vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
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ret = parse_dxbc(dxbc, &message_context, NULL, desc);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages) && ret >= 0)
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{
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vkd3d_shader_free_dxbc(desc);
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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}
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vkd3d_shader_message_context_cleanup(&message_context);
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if (ret < 0)
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memset(desc, 0, sizeof(*desc));
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return ret;
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}
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@ -4,6 +4,7 @@ global:
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vkd3d_shader_compile;
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vkd3d_shader_convert_root_signature;
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vkd3d_shader_find_signature_element;
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vkd3d_shader_free_dxbc;
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vkd3d_shader_free_messages;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_scan_descriptor_info;
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@ -12,6 +13,7 @@ global:
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vkd3d_shader_get_supported_source_types;
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vkd3d_shader_get_supported_target_types;
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vkd3d_shader_get_version;
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vkd3d_shader_parse_dxbc;
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vkd3d_shader_parse_input_signature;
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vkd3d_shader_parse_root_signature;
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vkd3d_shader_preprocess;
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@ -68,6 +68,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION = 4,
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VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET = 5,
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VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE = 6,
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VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY = 7,
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VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000,
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VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001,
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@ -1308,12 +1309,6 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
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#define TAG_SHEX VKD3D_MAKE_TAG('S', 'H', 'E', 'X')
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#define TAG_TEXT VKD3D_MAKE_TAG('T', 'E', 'X', 'T')
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struct vkd3d_shader_dxbc_section_desc
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{
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uint32_t tag;
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struct vkd3d_shader_code data;
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};
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#define DXBC_MAX_SECTION_COUNT 5
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struct dxbc_writer
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