vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_type_id_for_reg().

This commit is contained in:
Henri Verbeet
2025-09-01 11:15:22 +02:00
parent 23c042f8ee
commit c81b5398c2
Notes: Henri Verbeet 2025-09-02 11:46:22 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1708

View File

@@ -3772,9 +3772,7 @@ static uint32_t spirv_compiler_get_type_id_for_reg(struct spirv_compiler *compil
{ {
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
return spirv_get_type_id_for_component_type(builder, return spirv_get_type_id(builder, reg->data_type, vsir_write_mask_component_count(write_mask));
vkd3d_component_type_from_data_type(reg->data_type),
vsir_write_mask_component_count(write_mask));
} }
static uint32_t spirv_compiler_get_type_id_for_dst(struct spirv_compiler *compiler, static uint32_t spirv_compiler_get_type_id_for_dst(struct spirv_compiler *compiler,