vkd3d-shader/fx: Handle states of a BlendState object.

This commit is contained in:
Nikolay Sivov 2024-08-07 15:48:57 +02:00 committed by Henri Verbeet
parent 2affc8f5c5
commit c81223d086
Notes: Henri Verbeet 2024-08-12 14:30:49 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/989
3 changed files with 129 additions and 6 deletions

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@ -1670,6 +1670,38 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
{ NULL } { NULL }
}; };
static const struct rhs_named_value blend_values[] =
{
{ "ZERO", 1 },
{ "ONE", 2 },
{ "SRC_COLOR", 3 },
{ "INV_SRC_COLOR", 4 },
{ "SRC_ALPHA", 5 },
{ "INV_SRC_ALPHA", 6 },
{ "DEST_ALPHA", 7 },
{ "INV_DEST_ALPHA", 8 },
{ "DEST_COLOR", 9 },
{ "INV_DEST_COLOR", 10 },
{ "SRC_ALPHA_SAT", 11 },
{ "BLEND_FACTOR", 14 },
{ "INV_BLEND_FACTOR", 15 },
{ "SRC1_COLOR", 16 },
{ "INV_SRC1_COLOR", 17 },
{ "SRC1_ALPHA", 18 },
{ "INV_SRC1_ALPHA", 19 },
{ NULL }
};
static const struct rhs_named_value blendop_values[] =
{
{ "ADD", 1 },
{ "SUBTRACT", 2 },
{ "REV_SUBTRACT", 3 },
{ "MIN", 4 },
{ "MAX", 5 },
{ NULL }
};
static const struct state static const struct state
{ {
const char *name; const char *name;
@ -1733,6 +1765,39 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
{ "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 }, { "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 },
{ "ComputeShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_COMPUTESHADER, 1, 1, 58 }, { "ComputeShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_COMPUTESHADER, 1, 1, 58 },
}; };
static const struct state fx_4_blend_states[] =
{
{ "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36 },
{ "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37 },
{ "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 38, blend_values },
{ "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 39, blend_values },
{ "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 40, blendop_values },
{ "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 41, blend_values },
{ "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 42, blend_values },
{ "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 43, blendop_values },
{ "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
};
static const struct state fx_5_blend_states[] =
{
{ "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36 },
{ "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37 },
{ "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 38, blend_values },
{ "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 39, blend_values },
{ "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 40, blendop_values },
{ "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 41, blend_values },
{ "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 42, blend_values },
{ "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 43, blendop_values },
{ "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
};
struct state_table
{
const struct state *ptr;
unsigned int count;
} table;
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type); const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
struct replace_state_context replace_context; struct replace_state_context replace_context;
struct hlsl_type *state_type = NULL; struct hlsl_type *state_type = NULL;
@ -1743,12 +1808,31 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
struct hlsl_ir_load *load; struct hlsl_ir_load *load;
unsigned int i; unsigned int i;
for (i = 0; i < ARRAY_SIZE(states); ++i) if (type->class == HLSL_CLASS_BLEND_STATE)
{ {
if (type->class == states[i].container if (ctx->profile->major_version == 4)
&& !ascii_strcasecmp(entry->name, states[i].name))
{ {
state = &states[i]; table.ptr = fx_4_blend_states;
table.count = ARRAY_SIZE(fx_4_blend_states);
}
else
{
table.ptr = fx_5_blend_states;
table.count = ARRAY_SIZE(fx_5_blend_states);
}
}
else
{
table.ptr = states;
table.count = ARRAY_SIZE(states);
}
for (i = 0; i < table.count; ++i)
{
if (type->class == table.ptr[i].container
&& !ascii_strcasecmp(entry->name, table.ptr[i].name))
{
state = &table.ptr[i];
break; break;
} }
} }

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@ -42,4 +42,21 @@ SamplerState sampler9 { Texture = t9; };
SamplerState sampler10 { Texture = t10; }; SamplerState sampler10 { Texture = t10; };
[effect] [effect]
BlendState bs; BlendState bs
{
BlendEnable[7] = true;
BlendEnable[6] = false;
RenderTargetWriteMask[2] = 0x12;
SrcBlend = one;
DestBlend = zero;
BlendOp = min;
SrcBlendAlpha = dest_color;
DestBlendAlpha = src1_alpha;
BlendOpAlpha = add;
};
[effect fail]
BlendState bs
{
SrcBlend[0] = one;
};

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@ -42,4 +42,26 @@ SamplerState sampler9 { Texture = t9; };
SamplerState sampler10 { Texture = t10; }; SamplerState sampler10 { Texture = t10; };
[effect] [effect]
BlendState bs; BlendState bs
{
BlendEnable[7] = true;
BlendEnable[6] = false;
RenderTargetWriteMask[2] = 0x12;
SrcBlend[2] = one;
DestBlend[1] = zero;
BlendOp[3] = min;
SrcBlendAlpha[7] = dest_color;
DestBlendAlpha[5] = src1_alpha;
BlendOpAlpha[4] = add;
};
[effect todo]
BlendState bs
{
SrcBlend = one;
DestBlend = zero;
BlendOp = min;
SrcBlendAlpha = dest_color;
DestBlendAlpha = src1_alpha;
BlendOpAlpha = add;
};