mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Align allocated GPU address ranges to the requested resource alignment.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
2155748c41
commit
c7916314dc
@ -1823,18 +1823,33 @@ static void d3d12_device_destroy_pipeline_cache(struct d3d12_device *device)
|
||||
}
|
||||
|
||||
D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
|
||||
size_t size, void *ptr)
|
||||
size_t alignment, size_t size, void *ptr)
|
||||
{
|
||||
D3D12_GPU_VIRTUAL_ADDRESS ceiling = ~(D3D12_GPU_VIRTUAL_ADDRESS)0;
|
||||
struct vkd3d_gpu_va_allocation *allocation;
|
||||
D3D12_GPU_VIRTUAL_ADDRESS base, ceiling;
|
||||
int rc;
|
||||
|
||||
if (size > ~(size_t)0 - (alignment - 1))
|
||||
return 0;
|
||||
size = align(size, alignment);
|
||||
|
||||
if ((rc = pthread_mutex_lock(&allocator->mutex)))
|
||||
{
|
||||
ERR("Failed to lock mutex, error %d.\n", rc);
|
||||
return 0;
|
||||
}
|
||||
|
||||
base = allocator->floor;
|
||||
ceiling = ~(D3D12_GPU_VIRTUAL_ADDRESS)0;
|
||||
ceiling -= alignment - 1;
|
||||
if (size > ceiling || ceiling - size < base)
|
||||
{
|
||||
pthread_mutex_unlock(&allocator->mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
base = (base + (alignment - 1)) & ~((D3D12_GPU_VIRTUAL_ADDRESS)alignment - 1);
|
||||
|
||||
if (!vkd3d_array_reserve((void **)&allocator->allocations, &allocator->allocations_size,
|
||||
allocator->allocation_count + 1, sizeof(*allocator->allocations)))
|
||||
{
|
||||
@ -1842,18 +1857,12 @@ D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_al
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (size > ceiling || ceiling - size < allocator->floor)
|
||||
{
|
||||
pthread_mutex_unlock(&allocator->mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
allocation = &allocator->allocations[allocator->allocation_count++];
|
||||
allocation->base = allocator->floor;
|
||||
allocation->base = base;
|
||||
allocation->size = size;
|
||||
allocation->ptr = ptr;
|
||||
|
||||
allocator->floor += size;
|
||||
allocator->floor = base + size;
|
||||
|
||||
pthread_mutex_unlock(&allocator->mutex);
|
||||
|
||||
|
@ -1684,6 +1684,7 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
|
||||
&resource->desc, &resource->u.vk_buffer)))
|
||||
return hr;
|
||||
if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator,
|
||||
desc->Alignment ? desc->Alignment : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
|
||||
desc->Width, resource)))
|
||||
{
|
||||
ERR("Failed to allocate GPU VA.\n");
|
||||
|
@ -219,7 +219,7 @@ struct vkd3d_gpu_va_allocator
|
||||
};
|
||||
|
||||
D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
|
||||
size_t size, void *ptr) DECLSPEC_HIDDEN;
|
||||
size_t alignment, size_t size, void *ptr) DECLSPEC_HIDDEN;
|
||||
void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator,
|
||||
D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
|
||||
void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator,
|
||||
|
Loading…
x
Reference in New Issue
Block a user