vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.

Translation to SPIR-V isn't implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-04-29 11:38:15 +02:00
committed by Alexandre Julliard
parent 242e52ac59
commit c77f02ca01
4 changed files with 186 additions and 30 deletions

View File

@@ -1042,6 +1042,17 @@ static void shader_dump_register(struct vkd3d_string_buffer *buffer,
}
shader_addline(buffer, "%u]", reg->idx[1].offset);
}
if (reg->idx[2].offset != ~0u)
{
shader_addline(buffer, "[");
if (reg->idx[2].rel_addr)
{
shader_dump_src_param(buffer, reg->idx[2].rel_addr, shader_version);
shader_addline(buffer, " + ");
}
shader_addline(buffer, "%u]", reg->idx[2].offset);
}
}
if (reg->type == VKD3DSPR_FUNCTIONPOINTER)
@@ -1333,6 +1344,13 @@ static void shader_dump_instruction_flags(struct vkd3d_string_buffer *buffer,
}
}
static void shader_dump_register_space(struct vkd3d_string_buffer *buffer,
unsigned int register_space, const struct vkd3d_shader_version *shader_version)
{
if (shader_version->major >= 5 && shader_version->minor >= 1)
shader_addline(buffer, ", space=%u", register_space);
}
static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_version *shader_version)
{
@@ -1346,13 +1364,17 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.reg);
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.semantic.reg, shader_version);
shader_dump_register_space(buffer, ins->declaration.semantic.register_space, shader_version);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_src_param(buffer, &ins->declaration.src, shader_version);
shader_dump_src_param(buffer, &ins->declaration.cb.src, shader_version);
if (shader_version->major >= 5 && shader_version->minor >= 1)
shader_addline(buffer, "[%u]", ins->declaration.cb.size);
shader_addline(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
shader_dump_register_space(buffer, ins->declaration.cb.register_space, shader_version);
break;
case VKD3DSIH_DCL_FUNCTION_BODY:
@@ -1447,20 +1469,23 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
case VKD3DSIH_DCL_RESOURCE_RAW:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.dst, shader_version);
shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_SAMPLER:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.dst, shader_version);
shader_dump_src_param(buffer, &ins->declaration.sampler.src, shader_version);
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
shader_addline(buffer, ", comparisonMode");
shader_dump_register_space(buffer, ins->declaration.sampler.register_space, shader_version);
break;
case VKD3DSIH_DCL_TEMPS:
@@ -1512,7 +1537,8 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
shader_dump_uav_flags(buffer, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.dst, shader_version);
shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
@@ -1521,6 +1547,7 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
break;
case VKD3DSIH_DEF: