vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.

Translation to SPIR-V isn't implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-04-29 11:38:15 +02:00
committed by Alexandre Julliard
parent 242e52ac59
commit c77f02ca01
4 changed files with 186 additions and 30 deletions

View File

@@ -4671,39 +4671,42 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
const struct vkd3d_shader_instruction *instruction)
{
uint32_t vec4_id, array_type_id, length_id, struct_id, pointer_type_id, var_id;
const struct vkd3d_shader_register *reg = &instruction->declaration.src.reg;
const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const SpvStorageClass storage_class = SpvStorageClassUniform;
const struct vkd3d_shader_register *reg = &cb->src.reg;
struct vkd3d_push_constant_buffer_binding *push_cb;
struct vkd3d_symbol reg_symbol;
unsigned int cb_size;
assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
cb_size = reg->idx[1].offset;
if (cb->register_space)
FIXME("Unhandled register space %u.\n", cb->register_space);
if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, reg)))
{
/* Push constant buffers are handled in
* vkd3d_dxbc_compiler_emit_push_constant_buffers().
*/
unsigned int cb_size_in_bytes = cb_size * VKD3D_VEC4_SIZE * sizeof(uint32_t);
unsigned int cb_size_in_bytes = cb->size * VKD3D_VEC4_SIZE * sizeof(uint32_t);
push_cb->reg = *reg;
if (cb_size_in_bytes > push_cb->pc.size)
{
WARN("Constant buffer size %u exceeds push constant size %u.\n",
cb_size_in_bytes, push_cb->pc.size);
}
return;
}
vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb_size);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size);
array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb_size);
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb->size);
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
@@ -4756,12 +4759,15 @@ static void vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(struct vkd3d_
static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register *reg = &instruction->declaration.dst.reg;
const struct vkd3d_shader_register *reg = &instruction->declaration.sampler.src.reg;
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, var_id;
struct vkd3d_symbol reg_symbol;
if (instruction->declaration.sampler.register_space)
FIXME("Unhandled register space %u.\n", instruction->declaration.sampler.register_space);
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, reg))
return;
@@ -4980,6 +4986,10 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
if (semantic->register_space)
FIXME("Unhandled register space %u.\n", semantic->register_space);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
semantic->resource_type, semantic->resource_data_type, 0, false);
}
@@ -4987,25 +4997,38 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.dst.reg,
const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
}
static void vkd3d_dxbc_compiler_emit_dcl_uav_raw(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.dst.reg,
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register *reg = &instruction->declaration.structured_resource.reg.reg;
unsigned int stride = instruction->declaration.structured_resource.byte_stride;
const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
const struct vkd3d_shader_register *reg = &resource->reg.reg;
unsigned int stride = resource->byte_stride;
if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
@@ -5014,9 +5037,12 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_c
static void vkd3d_dxbc_compiler_emit_dcl_uav_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register *reg = &instruction->declaration.structured_resource.reg.reg;
unsigned int stride = instruction->declaration.structured_resource.byte_stride;
const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
const struct vkd3d_shader_register *reg = &resource->reg.reg;
unsigned int stride = resource->byte_stride;
if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
@@ -5029,6 +5055,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_uav_typed(struct vkd3d_dxbc_compiler *c
{
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
if (semantic->register_space)
FIXME("Unhandled register space %u.\n", semantic->register_space);
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);