libs/vkd3d-shader: Do not print FIXMEs for known global flags.

This commit is contained in:
Józef Kucia 2017-07-21 14:14:42 +02:00
parent 28285d2f18
commit c73b201110

View File

@ -2211,6 +2211,15 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
return id;
}
static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
if (instruction->flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
FIXME("Unrecognized global flags %#x.\n", instruction->flags);
else
WARN("Unhandled global flags %#x.\n", instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -3317,6 +3326,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
{
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_GLOBAL_FLAGS:
vkd3d_dxbc_compiler_emit_dcl_global_flags(compiler, instruction);
break;
case VKD3DSIH_DCL_TEMPS:
vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction);
break;