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vkd3d-shader/hlsl: Do not generate infinities in SM1.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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6b893b597b
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c680b674d6
@ -25,6 +25,7 @@ todo draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[require]
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% Infinities are not allowed in SM1
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shader model >= 4.0
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[pixel shader]
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