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include: Add ID3D12InfoQueue1 definition in vkd3d_d3d12sdklayers.idl.
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Alexandre Julliard
2023-11-28 23:05:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/495
@ -942,6 +942,13 @@ typedef enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
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} D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)")
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typedef enum D3D12_MESSAGE_CALLBACK_FLAGS
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{
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D3D12_MESSAGE_CALLBACK_FLAG_NONE = 0x00,
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D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = 0x01,
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} D3D12_MESSAGE_CALLBACK_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS)")
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typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
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{
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UINT MaxMessagesPerCommandList;
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@ -1146,3 +1153,19 @@ interface ID3D12InfoQueue : IUnknown
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void SetMuteDebugOutput([in] BOOL mute);
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BOOL GetMuteDebugOutput();
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}
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typedef void (__stdcall *D3D12MessageFunc)(D3D12_MESSAGE_CATEGORY category,
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D3D12_MESSAGE_SEVERITY severity, D3D12_MESSAGE_ID id, const char *description, void *context);
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[
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uuid(2852dd88-b484-4c0c-b6b1-67168500e600),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12InfoQueue1 : ID3D12InfoQueue
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{
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HRESULT RegisterMessageCallback([in] D3D12MessageFunc func,
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[in] D3D12_MESSAGE_CALLBACK_FLAGS flags, [in] void *context, [in, out] DWORD *cookie);
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HRESULT UnregisterMessageCallback([in] DWORD cookie);
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}
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