vkd3d-shader/hlsl: Write SM4 integer negation.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2021-12-01 17:14:59 +01:00 committed by Alexandre Julliard
parent 3ad8609247
commit c64627313f
2 changed files with 5 additions and 2 deletions

View File

@ -309,8 +309,7 @@ XFAIL_TESTS = \
tests/sampler.shader_test \
tests/texture-load.shader_test \
tests/texture-load-typed.shader_test \
tests/trigonometry.shader_test \
tests/writemask-assignop-1.shader_test
tests/trigonometry.shader_test
endif
if BUILD_DEMOS

View File

@ -1416,6 +1416,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
case HLSL_OP1_NEG:
write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
break;
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 int \"%s\" expression.", debug_hlsl_expr_op(expr->op));
break;