diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 62467c68..a5248c89 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3289,7 +3289,9 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"cs_4_0", VKD3D_SHADER_TYPE_COMPUTE, 4, 0, 0, 0, false}, {"cs_4_1", VKD3D_SHADER_TYPE_COMPUTE, 4, 1, 0, 0, false}, {"cs_5_0", VKD3D_SHADER_TYPE_COMPUTE, 5, 0, 0, 0, false}, + {"cs_5_1", VKD3D_SHADER_TYPE_COMPUTE, 5, 1, 0, 0, false}, {"ds_5_0", VKD3D_SHADER_TYPE_DOMAIN, 5, 0, 0, 0, false}, + {"ds_5_1", VKD3D_SHADER_TYPE_DOMAIN, 5, 1, 0, 0, false}, {"fx_2_0", VKD3D_SHADER_TYPE_EFFECT, 2, 0, 0, 0, false}, {"fx_4_0", VKD3D_SHADER_TYPE_EFFECT, 4, 0, 0, 0, false}, {"fx_4_1", VKD3D_SHADER_TYPE_EFFECT, 4, 1, 0, 0, false}, @@ -3297,7 +3299,9 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"gs_4_0", VKD3D_SHADER_TYPE_GEOMETRY, 4, 0, 0, 0, false}, {"gs_4_1", VKD3D_SHADER_TYPE_GEOMETRY, 4, 1, 0, 0, false}, {"gs_5_0", VKD3D_SHADER_TYPE_GEOMETRY, 5, 0, 0, 0, false}, + {"gs_5_1", VKD3D_SHADER_TYPE_GEOMETRY, 5, 1, 0, 0, false}, {"hs_5_0", VKD3D_SHADER_TYPE_HULL, 5, 0, 0, 0, false}, + {"hs_5_1", VKD3D_SHADER_TYPE_HULL, 5, 1, 0, 0, false}, {"ps.1.0", VKD3D_SHADER_TYPE_PIXEL, 1, 0, 0, 0, false}, {"ps.1.1", VKD3D_SHADER_TYPE_PIXEL, 1, 1, 0, 0, false}, {"ps.1.2", VKD3D_SHADER_TYPE_PIXEL, 1, 2, 0, 0, false}, @@ -3325,6 +3329,7 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"ps_4_0_level_9_3", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 3, false}, {"ps_4_1", VKD3D_SHADER_TYPE_PIXEL, 4, 1, 0, 0, false}, {"ps_5_0", VKD3D_SHADER_TYPE_PIXEL, 5, 0, 0, 0, false}, + {"ps_5_1", VKD3D_SHADER_TYPE_PIXEL, 5, 1, 0, 0, false}, {"tx_1_0", VKD3D_SHADER_TYPE_TEXTURE, 1, 0, 0, 0, false}, {"vs.1.0", VKD3D_SHADER_TYPE_VERTEX, 1, 0, 0, 0, false}, {"vs.1.1", VKD3D_SHADER_TYPE_VERTEX, 1, 1, 0, 0, false}, @@ -3346,6 +3351,7 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"vs_4_0_level_9_3", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 3, false}, {"vs_4_1", VKD3D_SHADER_TYPE_VERTEX, 4, 1, 0, 0, false}, {"vs_5_0", VKD3D_SHADER_TYPE_VERTEX, 5, 0, 0, 0, false}, + {"vs_5_1", VKD3D_SHADER_TYPE_VERTEX, 5, 1, 0, 0, false}, }; for (i = 0; i < ARRAY_SIZE(profiles); ++i) diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index e7dec567..c4a298b6 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3385,10 +3385,10 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) if (profile->major_version >= 5) { - put_u32(&buffer, TAG_RD11); + put_u32(&buffer, hlsl_version_ge(ctx, 5, 1) ? TAG_RD11_REVERSE : TAG_RD11); put_u32(&buffer, 15 * sizeof(uint32_t)); /* size of RDEF header including this header */ put_u32(&buffer, 6 * sizeof(uint32_t)); /* size of buffer desc */ - put_u32(&buffer, 8 * sizeof(uint32_t)); /* size of binding desc */ + put_u32(&buffer, (hlsl_version_ge(ctx, 5, 1) ? 10 : 8) * sizeof(uint32_t)); /* size of binding desc */ put_u32(&buffer, 10 * sizeof(uint32_t)); /* size of variable desc */ put_u32(&buffer, 9 * sizeof(uint32_t)); /* size of type desc */ put_u32(&buffer, 3 * sizeof(uint32_t)); /* size of member desc */ @@ -3405,6 +3405,9 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) const struct extern_resource *resource = &extern_resources[i]; uint32_t flags = 0; + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &resource->var->loc, "Shader model 5.1 resource reflection."); + if (resource->is_user_packed) flags |= D3D_SIF_USERPACKED; @@ -3437,6 +3440,9 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) if (!cbuffer->reg.allocated) continue; + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &cbuffer->loc, "Shader model 5.1 resource reflection."); + if (cbuffer->reservation.reg_type) flags |= D3D_SIF_USERPACKED; @@ -5809,13 +5815,21 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry) { if (cbuffer->reg.allocated) + { + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &cbuffer->loc, "Shader model 5.1 resource definition."); + write_sm4_dcl_constant_buffer(&tpf, cbuffer); + } } for (i = 0; i < extern_resources_count; ++i) { const struct extern_resource *resource = &extern_resources[i]; + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &resource->var->loc, "Shader model 5.1 resource declaration."); + if (resource->regset == HLSL_REGSET_SAMPLERS) write_sm4_dcl_samplers(&tpf, resource); else if (resource->regset == HLSL_REGSET_TEXTURES)