vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.

This commit is contained in:
Henri Verbeet
2025-07-17 15:55:17 +02:00
parent d1dcbc26e5
commit c5c1c03430
Notes: Henri Verbeet 2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
11 changed files with 172 additions and 172 deletions

View File

@@ -710,7 +710,6 @@ enum vkd3d_shader_register_precision
enum vsir_data_type
{
VKD3D_DATA_FLOAT,
VKD3D_DATA_INT,
VKD3D_DATA_UINT,
VKD3D_DATA_UNORM,
@@ -726,6 +725,7 @@ enum vsir_data_type
VKD3D_DATA_UINT16,
VSIR_DATA_F16,
VSIR_DATA_F32,
VSIR_DATA_TYPE_COUNT,
};
@@ -743,7 +743,7 @@ static inline bool data_type_is_bool(enum vsir_data_type data_type)
static inline bool data_type_is_floating_point(enum vsir_data_type data_type)
{
return data_type == VSIR_DATA_F16 || data_type == VKD3D_DATA_FLOAT || data_type == VKD3D_DATA_DOUBLE;
return data_type == VSIR_DATA_F16 || data_type == VSIR_DATA_F32 || data_type == VKD3D_DATA_DOUBLE;
}
static inline bool data_type_is_64_bit(enum vsir_data_type data_type)
@@ -1791,7 +1791,7 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
switch (data_type)
{
case VSIR_DATA_F16: /* Minimum precision. TODO: native 16-bit */
case VKD3D_DATA_FLOAT:
case VSIR_DATA_F32:
case VKD3D_DATA_UNORM:
case VKD3D_DATA_SNORM:
return VKD3D_SHADER_COMPONENT_FLOAT;
@@ -1819,7 +1819,7 @@ static inline enum vsir_data_type vsir_data_type_from_component_type(enum vkd3d_
switch (component_type)
{
case VKD3D_SHADER_COMPONENT_FLOAT:
return VKD3D_DATA_FLOAT;
return VSIR_DATA_F32;
case VKD3D_SHADER_COMPONENT_UINT:
return VKD3D_DATA_UINT;
case VKD3D_SHADER_COMPONENT_INT:
@@ -1828,7 +1828,7 @@ static inline enum vsir_data_type vsir_data_type_from_component_type(enum vkd3d_
return VKD3D_DATA_DOUBLE;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return VKD3D_DATA_FLOAT;
return VSIR_DATA_F32;
}
}