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vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.
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Notes:
Henri Verbeet
2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
@@ -1145,7 +1145,7 @@ static void vkd3d_shader_scan_combined_sampler_declaration(
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg,
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&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UNUSED);
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg,
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&semantic->resource.range, semantic->resource_type, VKD3D_DATA_FLOAT);
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&semantic->resource.range, semantic->resource_type, VSIR_DATA_F32);
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}
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const struct vkd3d_shader_descriptor_info1 *vkd3d_shader_find_descriptor(
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@@ -1534,7 +1534,7 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
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return VKD3D_SHADER_RESOURCE_DATA_INT;
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case VKD3D_DATA_UINT:
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return VKD3D_SHADER_RESOURCE_DATA_UINT;
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
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case VKD3D_DATA_MIXED:
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return VKD3D_SHADER_RESOURCE_DATA_MIXED;
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