vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.

This commit is contained in:
Henri Verbeet
2025-07-17 15:55:17 +02:00
parent d1dcbc26e5
commit c5c1c03430
Notes: Henri Verbeet 2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
11 changed files with 172 additions and 172 deletions

View File

@@ -1145,7 +1145,7 @@ static void vkd3d_shader_scan_combined_sampler_declaration(
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg,
&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UNUSED);
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg,
&semantic->resource.range, semantic->resource_type, VKD3D_DATA_FLOAT);
&semantic->resource.range, semantic->resource_type, VSIR_DATA_F32);
}
const struct vkd3d_shader_descriptor_info1 *vkd3d_shader_find_descriptor(
@@ -1534,7 +1534,7 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
return VKD3D_SHADER_RESOURCE_DATA_INT;
case VKD3D_DATA_UINT:
return VKD3D_SHADER_RESOURCE_DATA_UINT;
case VKD3D_DATA_FLOAT:
case VSIR_DATA_F32:
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
case VKD3D_DATA_MIXED:
return VKD3D_SHADER_RESOURCE_DATA_MIXED;