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vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.
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Notes:
Henri Verbeet
2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
@@ -331,9 +331,9 @@ static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vk
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const char *src, enum vsir_data_type dst_data_type, enum vsir_data_type src_data_type, unsigned int size)
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{
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if (dst_data_type == VKD3D_DATA_UNORM || dst_data_type == VKD3D_DATA_SNORM)
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dst_data_type = VKD3D_DATA_FLOAT;
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dst_data_type = VSIR_DATA_F32;
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if (src_data_type == VKD3D_DATA_UNORM || src_data_type == VKD3D_DATA_SNORM)
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src_data_type = VKD3D_DATA_FLOAT;
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src_data_type = VSIR_DATA_F32;
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if (dst_data_type == src_data_type)
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{
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@@ -341,7 +341,7 @@ static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vk
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return;
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}
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if (src_data_type == VKD3D_DATA_FLOAT)
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if (src_data_type == VSIR_DATA_F32)
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{
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switch (dst_data_type)
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{
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@@ -360,7 +360,7 @@ static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vk
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{
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switch (dst_data_type)
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{
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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vkd3d_string_buffer_printf(dst, "uintBitsToFloat(%s)", src);
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return;
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case VKD3D_DATA_INT:
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@@ -397,7 +397,7 @@ static void shader_glsl_print_src(struct vkd3d_string_buffer *buffer, struct vkd
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if (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_THREADID)
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src_data_type = VKD3D_DATA_UINT;
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else
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src_data_type = VKD3D_DATA_FLOAT;
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src_data_type = VSIR_DATA_F32;
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shader_glsl_print_register_name(register_name, gen, reg);
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@@ -519,7 +519,7 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled destination register data type %#x.", data_type);
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/* fall through */
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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close = false;
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break;
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case VKD3D_DATA_INT:
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@@ -826,7 +826,7 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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resource_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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sample_count = 1;
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data_type = VKD3D_DATA_FLOAT;
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data_type = VSIR_DATA_F32;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -946,7 +946,7 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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"Internal compiler error: Undeclared resource descriptor %u.", resource_id);
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resource_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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data_type = VKD3D_DATA_FLOAT;
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data_type = VSIR_DATA_F32;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -1084,7 +1084,7 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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"Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
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uav_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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data_type = VKD3D_DATA_FLOAT;
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data_type = VSIR_DATA_F32;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -1143,7 +1143,7 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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"Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
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uav_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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data_type = VKD3D_DATA_FLOAT;
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data_type = VSIR_DATA_F32;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -1174,7 +1174,7 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled data type %#x.", data_type);
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/* fall through */
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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vkd3d_string_buffer_printf(image_data, "vec4(");
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@@ -1779,7 +1779,7 @@ static void shader_glsl_generate_uav_declaration(struct vkd3d_glsl_generator *ge
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"Internal compiler error: Unhandled data type %#x for UAV %u.",
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uav->resource_data_type, uav->register_id);
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/* fall through */
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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image_type_prefix = "";
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@@ -2001,7 +2001,7 @@ static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator
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case VKD3D_DATA_INT:
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sampler_type_prefix = "i";
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break;
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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sampler_type_prefix = "";
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