vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.

This commit is contained in:
Henri Verbeet
2025-07-17 15:55:17 +02:00
parent d1dcbc26e5
commit c5c1c03430
Notes: Henri Verbeet 2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
11 changed files with 172 additions and 172 deletions

View File

@@ -388,7 +388,6 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
{
static const char *const data_type_names[] =
{
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
@@ -403,6 +402,7 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VKD3D_DATA_BOOL ] = "bool",
[VKD3D_DATA_UINT16 ] = "uint16",
[VSIR_DATA_F16 ] = "half",
[VSIR_DATA_F32 ] = "float",
};
if (type < ARRAY_SIZE(data_type_names))
@@ -730,7 +730,7 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
case VSIR_DIMENSION_SCALAR:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
case VSIR_DATA_F32:
if (untyped)
shader_print_untyped_literal(compiler, "", reg->u.immconst_u32[0], "");
else
@@ -752,7 +752,7 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
case VSIR_DIMENSION_VEC4:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
case VSIR_DATA_F32:
if (untyped)
{
shader_print_untyped_literal(compiler, "", reg->u.immconst_u32[0], "");
@@ -1684,10 +1684,10 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_print_int_literal(compiler, ",", ins->texel_offset.w, ")");
}
if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[1] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[2] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
if (ins->resource_data_type[0] != VSIR_DATA_F32
|| ins->resource_data_type[1] != VSIR_DATA_F32
|| ins->resource_data_type[2] != VSIR_DATA_F32
|| ins->resource_data_type[3] != VSIR_DATA_F32)
shader_dump_resource_data_type(compiler, ins->resource_data_type);
for (i = 0; i < ins->dst_count; ++i)