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vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.
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Notes:
Henri Verbeet
2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
@@ -388,7 +388,6 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
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{
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static const char *const data_type_names[] =
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{
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[VKD3D_DATA_FLOAT ] = "float",
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[VKD3D_DATA_INT ] = "int",
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[VKD3D_DATA_UINT ] = "uint",
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[VKD3D_DATA_UNORM ] = "unorm",
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@@ -403,6 +402,7 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
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[VKD3D_DATA_BOOL ] = "bool",
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[VKD3D_DATA_UINT16 ] = "uint16",
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[VSIR_DATA_F16 ] = "half",
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[VSIR_DATA_F32 ] = "float",
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};
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if (type < ARRAY_SIZE(data_type_names))
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@@ -730,7 +730,7 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VSIR_DIMENSION_SCALAR:
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switch (reg->data_type)
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{
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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if (untyped)
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shader_print_untyped_literal(compiler, "", reg->u.immconst_u32[0], "");
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else
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@@ -752,7 +752,7 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VSIR_DIMENSION_VEC4:
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switch (reg->data_type)
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{
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case VKD3D_DATA_FLOAT:
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case VSIR_DATA_F32:
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if (untyped)
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{
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shader_print_untyped_literal(compiler, "", reg->u.immconst_u32[0], "");
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@@ -1684,10 +1684,10 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_print_int_literal(compiler, ",", ins->texel_offset.w, ")");
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}
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if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT
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|| ins->resource_data_type[1] != VKD3D_DATA_FLOAT
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|| ins->resource_data_type[2] != VKD3D_DATA_FLOAT
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|| ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
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if (ins->resource_data_type[0] != VSIR_DATA_F32
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|| ins->resource_data_type[1] != VSIR_DATA_F32
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|| ins->resource_data_type[2] != VSIR_DATA_F32
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|| ins->resource_data_type[3] != VSIR_DATA_F32)
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shader_dump_resource_data_type(compiler, ins->resource_data_type);
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for (i = 0; i < ins->dst_count; ++i)
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