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vkd3d-shader/hlsl: Handle resource components individually for SM 5.0.
This commit is contained in:
committed by
Alexandre Julliard
parent
8f8c7a02ee
commit
c58d666d1b
Notes:
Alexandre Julliard
2023-07-17 23:25:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209
@@ -694,7 +694,7 @@ shader model >= 5.0
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size (1, 1)
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0.0 0.0 0.0 0.5
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[pixel shader todo]
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[pixel shader]
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struct apple
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{
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float2 a;
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@@ -718,5 +718,5 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo draw quad
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todo probe all rgba (124.0, 135.0, 146.0, 150.5)
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draw quad
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probe all rgba (124.0, 135.0, 146.0, 150.5)
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