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tests: Add some tests for using technique blocks when compiling for pixel/vertex profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-11-02 22:50:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/437
@ -102,3 +102,40 @@ technique
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tEchnique11
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{
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}
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% Regular shaders with technique blocks
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[vertex shader todo]
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float4 main() : sv_position
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{
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return 0;
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}
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technique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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[pixel shader todo]
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float4 main() : sv_target
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{
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return 0;
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}
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tEchnique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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@ -81,3 +81,40 @@ float4 technIque10;
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[effect todo]
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float4 technIque11;
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% Regular shaders with technique blocks
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[vertex shader todo]
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float4 main() : sv_position
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{
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return 0;
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}
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technique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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[pixel shader todo]
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float4 main() : sv_target
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{
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return 0;
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}
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tEchnique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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@ -81,3 +81,40 @@ float4 technIque10;
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[effect todo]
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float4 technIque11;
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% Regular shaders with technique blocks
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[vertex shader todo]
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float4 main() : sv_position
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{
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return 0;
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}
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technique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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[pixel shader todo]
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float4 main() : sv_target
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{
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return 0;
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}
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tEchnique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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