From c576a09d5796b12b8e2ecad066df42648946f169 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 22 Oct 2025 00:40:33 +0200 Subject: [PATCH] vkd3d-shader/msl: Implement VSIR_OP_FIRSTBIT_LO. --- libs/vkd3d-shader/msl.c | 24 ++++++++++++++++++++++++ tests/hlsl/bitwise.shader_test | 2 +- 2 files changed, 25 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/msl.c b/libs/vkd3d-shader/msl.c index 25a10145a..6e15e1744 100644 --- a/libs/vkd3d-shader/msl.c +++ b/libs/vkd3d-shader/msl.c @@ -698,6 +698,27 @@ static void msl_dot(struct msl_generator *gen, const struct vkd3d_shader_instruc msl_dst_cleanup(&dst, &gen->string_buffers); } +static void msl_firstbit(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins) +{ + unsigned int mask_size; + struct msl_src src; + struct msl_dst dst; + uint32_t mask; + + mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]); + msl_src_init(&src, gen, &ins->src[0], mask); + + if ((mask_size = vsir_write_mask_component_count(mask)) > 1) + msl_print_assignment(gen, &dst, "select(uint%u(0xffffffffu), ctz(%s), bool%u(%s))", + mask_size, src.str->buffer, mask_size, src.str->buffer); + else + msl_print_assignment(gen, &dst, "%s ? ctz(%s) : 0xffffffffu", + src.str->buffer, src.str->buffer); + + msl_src_cleanup(&src, &gen->string_buffers); + msl_dst_cleanup(&dst, &gen->string_buffers); +} + static void msl_intrinsic(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op) { struct vkd3d_string_buffer *args; @@ -1499,6 +1520,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d case VSIR_OP_EXP: msl_intrinsic(gen, ins, "exp2"); break; + case VSIR_OP_FIRSTBIT_LO: + msl_firstbit(gen, ins); + break; case VSIR_OP_FRC: msl_intrinsic(gen, ins, "fract"); break; diff --git a/tests/hlsl/bitwise.shader_test b/tests/hlsl/bitwise.shader_test index 82a8d4630..4e46c9e72 100644 --- a/tests/hlsl/bitwise.shader_test +++ b/tests/hlsl/bitwise.shader_test @@ -264,7 +264,7 @@ uint4 main() : sv_target [test] uniform 0 uint4 0 0xffffffff 0x00001000 0x00760400 -todo(msl & sm>=6) draw quad +draw quad probe (0, 0) u32(0xffffffff, 0, 12, 10) [pixel shader]