mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Move register offset functions to hlsl_codegen.c.
This can be done now, to ensure that register offsets are no longer used in hlsl.c and hlsl.h. Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
349aab2a6a
commit
c572adbf2a
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/5
@@ -737,9 +737,6 @@ struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
|
||||
|
||||
struct hlsl_type *hlsl_get_inner_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
|
||||
struct hlsl_ir_node *idx);
|
||||
struct hlsl_ir_node *hlsl_new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
||||
struct hlsl_type *type, struct hlsl_ir_node *offset, struct hlsl_ir_node *idx,
|
||||
const struct vkd3d_shader_location *loc);
|
||||
|
||||
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
|
||||
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
|
||||
@@ -773,9 +770,6 @@ struct hlsl_ir_store *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hl
|
||||
struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
||||
const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs);
|
||||
|
||||
struct hlsl_ir_node *hlsl_new_offset_instr_from_deref(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
||||
const struct hlsl_deref *deref, const struct vkd3d_shader_location *loc);
|
||||
|
||||
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
|
||||
enum hlsl_resource_load_type type, struct hlsl_deref *resource, struct hlsl_deref *sampler,
|
||||
struct hlsl_ir_node *coords, struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
|
||||
|
||||
Reference in New Issue
Block a user