libs/vkd3d-shader: Add support for indexable temporary registers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-01 15:34:39 +02:00 committed by Alexandre Julliard
parent b707e36d56
commit c54b148a2c

View File

@ -2195,6 +2195,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
case VKD3DSPR_GROUPSHAREDMEM:
snprintf(buffer, buffer_size, "g%u", reg->idx[0].offset);
break;
case VKD3DSPR_IDXTEMP:
snprintf(buffer, buffer_size, "x%u", idx);
break;
default:
FIXME("Unhandled register %#x.\n", reg->type);
snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type);
@ -2359,6 +2362,10 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
{
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
else if (reg->type == VKD3DSPR_IDXTEMP)
{
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[1]);
}
else
{
if (reg->idx[0].rel_addr || reg->idx[1].rel_addr)
@ -2387,6 +2394,7 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
switch (reg->type)
{
case VKD3DSPR_TEMP:
case VKD3DSPR_IDXTEMP:
case VKD3DSPR_INPUT:
case VKD3DSPR_OUTPUT:
case VKD3DSPR_COLOROUT:
@ -3336,6 +3344,40 @@ static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compi
vkd3d_spirv_end_function_stream_insertion(builder);
}
static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_indexable_temp *temp = &instruction->declaration.indexable_temp;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
uint32_t id;
if (temp->component_count != 4)
FIXME("Unhandled component count %u.\n", temp->component_count);
memset(&reg, 0, sizeof(reg));
reg.type = VKD3DSPR_IDXTEMP;
reg.idx[0].offset = temp->register_idx;
reg.idx[1].offset = ~0u;
vkd3d_spirv_begin_function_stream_insertion(builder, builder->main_function_location);
id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->function_stream,
SpvStorageClassFunction, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE, temp->register_size);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, id, &reg);
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_symbol_make_register(&reg_symbol, &reg);
reg_symbol.id = id;
reg_symbol.info.reg.storage_class = SpvStorageClassFunction;
reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_compiler *compiler)
{
const SpvStorageClass storage_class = SpvStorageClassPushConstant;
@ -5932,6 +5974,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_DCL_TEMPS:
vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction);
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
vkd3d_dxbc_compiler_emit_dcl_indexable_temp(compiler, instruction);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_dxbc_compiler_emit_dcl_constant_buffer(compiler, instruction);
break;