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vkd3d-shader/tpf: Write 'continue' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
e4b423d6b5
commit
c5414fa92f
Notes:
Alexandre Julliard
2023-10-09 23:10:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245
@ -5200,6 +5200,10 @@ static void write_sm4_jump(const struct tpf_writer *tpf, const struct hlsl_ir_ju
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instr.opcode = VKD3D_SM4_OP_BREAK;
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instr.opcode = VKD3D_SM4_OP_BREAK;
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break;
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break;
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case HLSL_IR_JUMP_CONTINUE:
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instr.opcode = VKD3D_SM4_OP_CONTINUE;
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break;
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case HLSL_IR_JUMP_DISCARD_NZ:
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case HLSL_IR_JUMP_DISCARD_NZ:
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{
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{
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instr.opcode = VKD3D_SM4_OP_DISCARD | VKD3D_SM4_CONDITIONAL_NZ;
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instr.opcode = VKD3D_SM4_OP_DISCARD | VKD3D_SM4_CONDITIONAL_NZ;
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@ -4,7 +4,7 @@ void main(out float tex : texcoord, inout float4 pos : sv_position)
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tex = pos.x;
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tex = pos.x;
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}
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}
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[pixel shader todo]
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[pixel shader]
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float4 main(float tex : texcoord) : sv_target
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float4 main(float tex : texcoord) : sv_target
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{
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{
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int i;
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int i;
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@ -22,7 +22,7 @@ float4 main(float tex : texcoord) : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
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probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
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probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
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probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
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probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
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probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
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@ -42,7 +42,7 @@ uniform 0 float 4.0
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draw quad
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draw quad
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probe all rgba (20.0, 20.0, 20.0, 20.0)
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probe all rgba (20.0, 20.0, 20.0, 20.0)
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[pixel shader todo]
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[pixel shader]
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float a;
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float a;
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float4 main() : sv_target
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float4 main() : sv_target
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@ -68,10 +68,10 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float 4.0
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uniform 0 float 4.0
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todo draw quad
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draw quad
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todo probe all rgba (409.1, 409.1, 409.1, 409.1)
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probe all rgba (409.1, 409.1, 409.1, 409.1)
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[pixel shader todo]
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[pixel shader]
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float a;
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float a;
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float4 main() : sv_target
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float4 main() : sv_target
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@ -98,5 +98,5 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float 4.0
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uniform 0 float 4.0
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todo draw quad
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draw quad
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todo probe all rgba (410.1, 410.1, 410.1, 410.1)
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probe all rgba (410.1, 410.1, 410.1, 410.1)
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