vkd3d-shader/tpf: Write 'continue' instruction.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-25 20:44:05 +02:00
committed by Alexandre Julliard
parent e4b423d6b5
commit c5414fa92f
Notes: Alexandre Julliard 2023-10-09 23:10:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245
3 changed files with 12 additions and 8 deletions

View File

@@ -42,7 +42,7 @@ uniform 0 float 4.0
draw quad
probe all rgba (20.0, 20.0, 20.0, 20.0)
[pixel shader todo]
[pixel shader]
float a;
float4 main() : sv_target
@@ -68,10 +68,10 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo draw quad
todo probe all rgba (409.1, 409.1, 409.1, 409.1)
draw quad
probe all rgba (409.1, 409.1, 409.1, 409.1)
[pixel shader todo]
[pixel shader]
float a;
float4 main() : sv_target
@@ -98,5 +98,5 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo draw quad
todo probe all rgba (410.1, 410.1, 410.1, 410.1)
draw quad
probe all rgba (410.1, 410.1, 410.1, 410.1)