vkd3d-shader/tpf: Write 'continue' instruction.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-25 20:44:05 +02:00
committed by Alexandre Julliard
parent e4b423d6b5
commit c5414fa92f
Notes: Alexandre Julliard 2023-10-09 23:10:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245
3 changed files with 12 additions and 8 deletions

View File

@@ -5200,6 +5200,10 @@ static void write_sm4_jump(const struct tpf_writer *tpf, const struct hlsl_ir_ju
instr.opcode = VKD3D_SM4_OP_BREAK;
break;
case HLSL_IR_JUMP_CONTINUE:
instr.opcode = VKD3D_SM4_OP_CONTINUE;
break;
case HLSL_IR_JUMP_DISCARD_NZ:
{
instr.opcode = VKD3D_SM4_OP_DISCARD | VKD3D_SM4_CONDITIONAL_NZ;