tests/shader_runner: Handle the "rgba" probe format as an alias for "f32".

This commit is contained in:
Henri Verbeet
2025-10-06 14:18:04 +02:00
parent 6b7e4453d5
commit c522db8ce8
Notes: Henri Verbeet 2025-10-07 13:18:39 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1771
5 changed files with 9 additions and 24 deletions

View File

@@ -20,7 +20,7 @@ float4 main() : sv_target
[test]
draw quad
probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
probe (0, 0) f32(22.0, -22.0, inf, -inf)
[pixel shader]
uint4 main() : sv_target
@@ -64,7 +64,7 @@ float4 main() : sv_target
[test]
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
todo(mvk) probe (0, 0) f32(22.0, -22.0, inf, -inf)
[pixel shader]
uint4 main() : sv_target
@@ -108,7 +108,7 @@ float4 main() : sv_target
[test]
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
todo(mvk) probe (0, 0) f32(22.0, -22.0, inf, -inf)
[pixel shader]
uint4 main() : sv_target