tests/shader_runner: Handle the "rgba" probe format as an alias for "f32".

This commit is contained in:
Henri Verbeet
2025-10-06 14:18:04 +02:00
parent 6b7e4453d5
commit c522db8ce8
Notes: Henri Verbeet 2025-10-07 13:18:39 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1771
5 changed files with 9 additions and 24 deletions

View File

@@ -74,5 +74,5 @@ float4 main() : SV_TARGET
[test]
draw quad
if(sm<2) probe (0, 0) rgba (0, 0, 0, 0)
if(sm>=4) probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
if(sm<2) probe (0, 0) f32(0, 0, 0, 0)
if(sm>=4) probe (0, 0) f32(inf, inf, inf, inf)