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vkd3d-shader: Implement shader model 1.0-1.3 texture projection.
This commit is contained in:
committed by
Henri Verbeet
parent
44c80c60b8
commit
c50210f230
Notes:
Henri Verbeet
2025-11-20 18:37:00 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1814
@@ -366,7 +366,7 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
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struct vkd3d_shader_varying_map varying_map[12];
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_compile_option options[2];
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struct vkd3d_shader_parameter1 parameters[40];
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struct vkd3d_shader_parameter1 parameters[41];
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unsigned int i;
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char *messages;
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int ret;
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@@ -609,6 +609,11 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
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parameters[34 + i].u.immediate_constant.u.f32 = runner->r.bump[i].luminance_offset;
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}
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parameters[40].name = VKD3D_SHADER_PARAMETER_NAME_PROJECTED_TEXTURE_MASK;
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parameters[40].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
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parameters[40].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
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parameters[40].u.immediate_constant.u.u32 = runner->r.projected_texture_mask;
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parameter_info.parameter_count = ARRAY_SIZE(parameters);
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parameter_info.parameters = parameters;
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