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vkd3d-shader: Implement shader model 1.0-1.3 texture projection.
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committed by
Henri Verbeet
parent
44c80c60b8
commit
c50210f230
Notes:
Henri Verbeet
2025-11-20 18:37:00 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1814
@@ -651,6 +651,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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hr = IDirect3DDevice9_SetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET,
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float_to_int(runner->r.bump[i].luminance_offset));
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ok(hr == D3D_OK, "Failed to set texture state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS,
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(runner->r.projected_texture_mask & (1u << i)) ? D3DTTFF_PROJECTED : 0);
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ok(hr == D3D_OK, "Failed to set texture state, hr %#lx.\n", hr);
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}
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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