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vkd3d-shader: Implement shader model 1.0-1.3 texture projection.
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committed by
Henri Verbeet
parent
44c80c60b8
commit
c50210f230
Notes:
Henri Verbeet
2025-11-20 18:37:00 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1814
@@ -304,6 +304,7 @@ struct shader_runner
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float matrix[2][2];
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float luminance_scale, luminance_offset;
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} bump[8];
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uint8_t projected_texture_mask;
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enum denorm_mode denorm_mode;
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