vkd3d-shader/hlsl: Prefer overload candidates without component count widening.

This commit is contained in:
Henri Verbeet
2024-12-10 22:56:44 +01:00
parent 64bb4150f0
commit c4f69f4d3d
Notes: Henri Verbeet 2024-12-16 17:26:51 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1313
2 changed files with 5 additions and 3 deletions

View File

@@ -184,7 +184,7 @@ float4 main() : sv_target
}
% An exact match is preferred over widening.
[pixel shader todo]
[pixel shader]
float f(float x) { return 1.0; }
float f(float2 x) { return 2.0; }
@@ -194,7 +194,7 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
draw quad
probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
% Component type narrowing is preferred over component count narrowing.