vkd3d-shader/hlsl: Implement hyperbolic sin and cos.

This commit is contained in:
Petrichor Park
2024-02-19 11:25:53 -06:00
committed by Alexandre Julliard
parent 2b7d9790d6
commit c4182cc272
Notes: Alexandre Julliard 2024-04-15 22:22:07 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/740
2 changed files with 54 additions and 6 deletions

View File

@@ -76,7 +76,7 @@ todo(sm<4 | glsl) draw quad
probe all rgba (0, 1000, -1000.0, 0)
[pixel shader todo]
[pixel shader]
uniform float4 a;
float4 main() : sv_target
@@ -86,15 +86,15 @@ float4 main() : sv_target
[test]
uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
todo(sm<6) draw quad
todo(glsl) draw quad
probe all rgba (-267.744894, -1.0, 1.0, 267.744894) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(sm<6) draw quad
todo(glsl) draw quad
% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
probe all rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
[pixel shader todo]
[pixel shader]
uniform float4 a;
float4 main() : sv_target
@@ -104,10 +104,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
todo(sm<6) draw quad
todo(glsl) draw quad
probe all rgba (3.0, 2.0, 2.0, 3.0) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(sm<6) draw quad
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0e39, 1.0e39) 1