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vkd3d-shader: Don't resize the buffer when there is enough free space.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
a1f938e8e4
commit
c3f8531477
@@ -912,8 +912,7 @@ void shader_sm4_reset(struct vkd3d_shader_parser *parser);
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struct vkd3d_string_buffer
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{
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char *buffer;
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unsigned int buffer_size;
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unsigned int content_size;
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size_t buffer_size, content_size;
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};
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struct vkd3d_string_buffer_cache
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