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demos: Introduce a helper function to create a projection matrix.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-16 17:48:41 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1567
38
demos/demo.h
38
demos/demo.h
@@ -98,6 +98,11 @@ struct demo_vec4
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float x, y, z, w;
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};
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struct demo_matrix
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{
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float m[4][4];
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};
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struct demo_swapchain_desc
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{
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unsigned int width;
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@@ -123,6 +128,39 @@ static inline void demo_vec4_set(struct demo_vec4 *v, float x, float y, float z,
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v->w = w;
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}
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static inline void demo_matrix_multiply(struct demo_matrix *out,
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const struct demo_matrix *a, const struct demo_matrix *b)
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{
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unsigned int i, j;
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for (i = 0; i < 4; ++i)
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{
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for (j = 0; j < 4; ++j)
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{
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out->m[i][j] = a->m[i][0] * b->m[0][j]
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+ a->m[i][1] * b->m[1][j]
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+ a->m[i][2] * b->m[2][j]
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+ a->m[i][3] * b->m[3][j];
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}
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}
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}
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static inline void demo_matrix_perspective_rh(struct demo_matrix *m, float w, float h, float z_near, float z_far)
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{
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float sx = 2.0 * z_near / w;
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float sy = 2.0 * z_near / h;
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float sz = z_far / (z_near - z_far);
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float d = z_near * sz;
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*m = (struct demo_matrix)
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{{
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{ sx, 0.0f, 0.0f, 0.0f},
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{0.0f, sy, 0.0f, 0.0f},
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{0.0f, 0.0f, sz, -1.0f},
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{0.0f, 0.0f, d, 0.0f},
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}};
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}
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static inline void demo_rasterizer_desc_init_default(D3D12_RASTERIZER_DESC *desc)
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{
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desc->FillMode = D3D12_FILL_MODE_SOLID;
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@@ -59,7 +59,7 @@ struct cxg_fence
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struct cxg_cb_data
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{
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float mvp_matrix[16];
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struct demo_matrix mvp_matrix;
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float normal_matrix[12];
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};
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@@ -230,44 +230,24 @@ static void cxg_wait_for_previous_frame(struct cx_gears *cxg)
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static void cxg_update_mvp(struct cx_gears *cxg)
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{
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struct demo_matrix projection, world;
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float s1 = sinf(cxg->theta);
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float c1 = cosf(cxg->theta);
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float s2 = sinf(cxg->phi);
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float c2 = cosf(cxg->phi);
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float z_offset = -40.0f;
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float z_max = 60.0f;
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float z_min = 5.0f;
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float sx = z_min;
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float sy = z_min * cxg->aspect_ratio;
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float sz = -((z_max + z_min) / (z_max - z_min));
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float d = (-2.0f * z_max * z_min) / (z_max - z_min);
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unsigned int i, j;
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float world[] =
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{
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c1, s2 * s1, c2 * -s1, 0.0f,
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0.0f, c2, s2, 0.0f,
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s1, -s2 * c1, c2 * c1, 0.0f,
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0.0f, 0.0f, z_offset, 1.0f,
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};
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float projection[] =
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{
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sx, 0.0f, 0.0f, 0.0f,
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0.0f, sy, 0.0f, 0.0f,
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0.0f, 0.0f, sz, -1.0f,
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0.0f, 0.0f, d, 0.0f,
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};
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for (i = 0; i < 4; ++i)
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{
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for (j = 0; j < 4; ++j)
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{
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cxg->cb_data->mvp_matrix[i * 4 + j] = projection[j] * world[i * 4]
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+ projection[j + 4] * world[i * 4 + 1]
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+ projection[j + 8] * world[i * 4 + 2]
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+ projection[j + 12] * world[i * 4 + 3];
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}
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}
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memcpy(cxg->cb_data->normal_matrix, world, sizeof(cxg->cb_data->normal_matrix));
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world = (struct demo_matrix)
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{{
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{ c1, s2 * s1, c2 * -s1, 0.0f},
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{0.0f, c2, s2, 0.0f},
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{ s1, -s2 * c1, c2 * c1, 0.0f},
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{0.0f, 0.0f, z_offset, 1.0f},
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}};
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demo_matrix_perspective_rh(&projection, 2.0f, 2.0f / cxg->aspect_ratio, 5.0f, 60.0f);
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demo_matrix_multiply(&cxg->cb_data->mvp_matrix, &world, &projection);
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memcpy(cxg->cb_data->normal_matrix, &world, sizeof(cxg->cb_data->normal_matrix));
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}
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static void cxg_render_frame(struct cx_gears *cxg)
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