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vkd3d-shader/hlsl: Add 'fxgroup' token.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
@ -89,6 +89,7 @@ else {return KW_ELSE; }
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extern {return KW_EXTERN; }
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false {return KW_FALSE; }
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for {return KW_FOR; }
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fxgroup {return KW_FXGROUP; }
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GeometryShader {return KW_GEOMETRYSHADER; }
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groupshared {return KW_GROUPSHARED; }
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if {return KW_IF; }
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@ -4888,6 +4888,7 @@ static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hls
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%token KW_EXTERN
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%token KW_FALSE
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%token KW_FOR
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%token KW_FXGROUP
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%token KW_GEOMETRYSHADER
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%token KW_GROUPSHARED
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%token KW_IF
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@ -38,7 +38,7 @@ float4 main() : sv_target
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 fxgroup = {0, 0, 0, 0};
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@ -9,7 +9,7 @@ float4 main() : sv_target
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return teChnique;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 fxgroup = {0, 0, 0, 0};
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@ -9,7 +9,7 @@ float4 main() : sv_target
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return teChnique;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 fxgroup = {0, 0, 0, 0};
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