vkd3d-shader/hlsl: Add 'fxgroup' token.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-02 15:37:01 +01:00
committed by Alexandre Julliard
parent ffae369748
commit c3af1f9989
Notes: Alexandre Julliard 2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
5 changed files with 5 additions and 3 deletions

View File

@@ -38,7 +38,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail todo]
[pixel shader fail]
float4 main() : sv_target
{
float4 fxgroup = {0, 0, 0, 0};

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
return teChnique;
}
[pixel shader fail todo]
[pixel shader fail]
float4 main() : sv_target
{
float4 fxgroup = {0, 0, 0, 0};

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
return teChnique;
}
[pixel shader fail todo]
[pixel shader fail]
float4 main() : sv_target
{
float4 fxgroup = {0, 0, 0, 0};