tests: Do not abort when an invalid shader test fails.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-04-14 12:52:35 +02:00 committed by Alexandre Julliard
parent 98a36dfa41
commit c3a5cd7c13

View File

@ -651,12 +651,12 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(!blob, "Expected no compiled shader blob.\n"); ok(!blob, "Expected no compiled shader blob.\n");
ok(!!errors, "Expected non-NULL error blob.\n"); ok(!!errors, "Expected non-NULL error blob.\n");
if (!errors) if (errors)
return; {
if (vkd3d_test_state.debug_level)
if (vkd3d_test_state.debug_level) trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors)); ID3D10Blob_Release(errors);
ID3D10Blob_Release(errors); }
shader_source_len = 0; shader_source_len = 0;
break; break;