vkd3d-shader/hlsl: Add texCUBE() function.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-08-25 10:39:21 +02:00
committed by Alexandre Julliard
parent 269747dbf3
commit c39c5b3907
Notes: Alexandre Julliard 2023-08-29 22:15:45 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/314
2 changed files with 18 additions and 0 deletions

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@@ -49,3 +49,14 @@ float4 main() : sv_target
{
return tex2D(s, float2(0.0, 0.0)) + tex3D(s, float3(0.0, 0.0, 0.0));
}
[require]
options: backcompat
[pixel shader]
samplerCUBE s;
float4 main() : sv_target
{
return texCUBE(s, float3(0.0, 0.0, 0.0));
}