vkd3d-shader/dxil: Implement DX intrinsic TextureStore.

This commit is contained in:
Conor McCarthy 2024-01-29 14:52:59 +10:00 committed by Alexandre Julliard
parent cf4ed988d0
commit c35ec4f820
Notes: Alexandre Julliard 2024-02-07 23:26:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/611
5 changed files with 112 additions and 30 deletions

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@ -367,6 +367,7 @@ enum dx_intrinsic_opcode
DX_CREATE_HANDLE = 57,
DX_CBUFFER_LOAD_LEGACY = 59,
DX_TEXTURE_LOAD = 66,
DX_TEXTURE_STORE = 67,
DX_BUFFER_LOAD = 68,
DX_DERIV_COARSEX = 83,
DX_DERIV_COARSEY = 84,
@ -2211,6 +2212,13 @@ static void dst_param_init(struct vkd3d_shader_dst_param *param)
param->shift = 0;
}
static void dst_param_init_with_mask(struct vkd3d_shader_dst_param *param, unsigned int mask)
{
param->write_mask = mask;
param->modifiers = 0;
param->shift = 0;
}
static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, unsigned int component_idx)
{
param->write_mask = 1u << component_idx;
@ -3575,47 +3583,36 @@ static void sm6_parser_emit_br(struct sm6_parser *sm6, const struct dxil_record
ins->handler_idx = VKD3DSIH_NOP;
}
static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const struct sm6_value **operands,
const struct sm6_value *z_operand, struct function_emission_state *state,
struct vkd3d_shader_register *reg)
static bool sm6_parser_emit_reg_composite_construct(struct sm6_parser *sm6, const struct vkd3d_shader_register **operand_regs,
unsigned int component_count, struct function_emission_state *state, struct vkd3d_shader_register *reg)
{
const struct vkd3d_shader_register *operand_regs[VKD3D_VEC4_SIZE];
struct vkd3d_shader_instruction *ins = state->ins;
struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_dst_param *dst_param;
const unsigned int max_operands = 3;
unsigned int i, component_count;
bool all_constant = true;
for (component_count = 0; component_count < max_operands; ++component_count)
{
if (!z_operand && operands[component_count]->is_undefined)
break;
operand_regs[component_count] = &operands[component_count]->u.reg;
all_constant &= register_is_constant_or_undef(operand_regs[component_count]);
}
if (z_operand)
{
all_constant &= register_is_constant(&z_operand->u.reg);
operand_regs[component_count++] = &z_operand->u.reg;
}
unsigned int i;
if (component_count == 1)
{
*reg = operands[0]->u.reg;
*reg = *operand_regs[0];
return true;
}
for (i = 0; i < component_count; ++i)
all_constant &= register_is_constant(operand_regs[i]);
if (all_constant)
{
vsir_register_init(reg, VKD3DSPR_IMMCONST, operand_regs[0]->data_type, 0);
reg->dimension = VSIR_DIMENSION_VEC4;
for (i = 0; i < component_count; ++i)
reg->u.immconst_u32[i] = operand_regs[i]->u.immconst_u32[0];
for (; i < VKD3D_VEC4_SIZE; ++i)
reg->u.immconst_u32[i] = 0;
return true;
}
register_init_with_id(reg, VKD3DSPR_TEMP, operands[0]->u.reg.data_type, state->temp_idx++);
register_init_with_id(reg, VKD3DSPR_TEMP, operand_regs[0]->data_type, state->temp_idx++);
reg->dimension = VSIR_DIMENSION_VEC4;
for (i = 0; i < component_count; ++i, ++ins)
@ -3641,6 +3638,40 @@ static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const s
return true;
}
static bool sm6_parser_emit_composite_construct(struct sm6_parser *sm6, const struct sm6_value **operands,
unsigned int component_count, struct function_emission_state *state, struct vkd3d_shader_register *reg)
{
const struct vkd3d_shader_register *operand_regs[VKD3D_VEC4_SIZE];
unsigned int i;
for (i = 0; i < component_count; ++i)
operand_regs[i] = &operands[i]->u.reg;
return sm6_parser_emit_reg_composite_construct(sm6, operand_regs, component_count, state, reg);
}
static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const struct sm6_value **operands,
const struct sm6_value *z_operand, struct function_emission_state *state,
struct vkd3d_shader_register *reg)
{
const struct vkd3d_shader_register *operand_regs[VKD3D_VEC4_SIZE];
const unsigned int max_operands = 3;
unsigned int component_count;
for (component_count = 0; component_count < max_operands; ++component_count)
{
if (!z_operand && operands[component_count]->is_undefined)
break;
operand_regs[component_count] = &operands[component_count]->u.reg;
}
if (z_operand)
{
operand_regs[component_count++] = &z_operand->u.reg;
}
return sm6_parser_emit_reg_composite_construct(sm6, operand_regs, component_count, state, reg);
}
static enum vkd3d_shader_opcode map_dx_unary_op(enum dx_intrinsic_opcode op)
{
switch (op)
@ -4133,6 +4164,56 @@ static void sm6_parser_emit_dx_texture_load(struct sm6_parser *sm6, enum dx_intr
instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
}
static void sm6_parser_emit_dx_texture_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
struct vkd3d_shader_register coord, texel;
struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_dst_param *dst_param;
unsigned int write_mask, component_count;
struct vkd3d_shader_instruction *ins;
const struct sm6_value *resource;
resource = operands[0];
if (!sm6_value_validate_is_texture_handle(resource, op, sm6))
return;
if (!sm6_parser_emit_coordinate_construct(sm6, &operands[1], NULL, state, &coord))
return;
write_mask = sm6_value_get_constant_uint(operands[8]);
if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL)
{
WARN("Invalid write mask %#x.\n", write_mask);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Write mask %#x for a texture store operation is invalid.", write_mask);
return;
}
else if (write_mask & (write_mask + 1))
{
/* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */
FIXME("Unhandled write mask %#x.\n", write_mask);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Write mask %#x for a texture store operation is unhandled.", write_mask);
}
component_count = vsir_write_mask_component_count(write_mask);
if (!sm6_parser_emit_composite_construct(sm6, &operands[4], component_count, state, &texel))
return;
ins = state->ins;
vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_STORE_UAV_TYPED);
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
src_param_init_vector_from_reg(&src_params[0], &coord);
src_param_init_vector_from_reg(&src_params[1], &texel);
dst_param = instruction_dst_params_alloc(ins, 1, sm6);
dst_param->reg = resource->u.handle.reg;
dst_param_init_with_mask(dst_param, write_mask);
}
struct sm6_dx_opcode_info
{
const char *ret_type;
@ -4203,6 +4284,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_STORE_OUTPUT ] = {"v", "ii8o", sm6_parser_emit_dx_store_output},
[DX_TAN ] = {"g", "R", sm6_parser_emit_dx_unary},
[DX_TEXTURE_LOAD ] = {"o", "HiiiiCCC", sm6_parser_emit_dx_texture_load},
[DX_TEXTURE_STORE ] = {"v", "Hiiiooooc", sm6_parser_emit_dx_texture_store},
[DX_UBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary},
[DX_UMAX ] = {"m", "RR", sm6_parser_emit_dx_binary},
[DX_UMIN ] = {"m", "RR", sm6_parser_emit_dx_binary},

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@ -17,5 +17,5 @@ void main()
}
[test]
todo(sm>=6) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) r (-123.0)

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@ -25,7 +25,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe uav 1 (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail]
@ -52,7 +52,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe uav 0 (0, 0) r (0.5)
probe uav 0 (0, 1) r (0.6)
probe uav 0 (1, 0) r (0.2)
@ -75,7 +75,7 @@ float4 main() : sv_target1
}
[test]
todo draw quad
draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Uppercase register set name
@ -89,7 +89,7 @@ float4 main() : sv_target1
}
[test]
todo draw quad
draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
@ -115,7 +115,7 @@ float4 main() : sv_target1
}
[test]
todo draw quad
draw quad
probe uav 1 (0, 0) rgba (1.1, 1.2, 1.3, 1.4)
probe uav 2 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)

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@ -23,7 +23,7 @@ void main()
}
[test]
todo(sm>=6) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) r (0.6)
probe uav 0 (1, 0) r (0.6)
probe uav 0 (2, 0) r (0.6)

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@ -26,7 +26,7 @@ void main()
}
[test]
todo(sm>=6) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
[uav 0]
@ -51,5 +51,5 @@ void main()
}
[test]
todo(sm>=6) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) r (0.2)