vkd3d-shader/dxil: Implement DX intrinsic TextureStore.

This commit is contained in:
Conor McCarthy
2024-01-29 14:52:59 +10:00
committed by Alexandre Julliard
parent cf4ed988d0
commit c35ec4f820
Notes: Alexandre Julliard 2024-02-07 23:26:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/611
5 changed files with 112 additions and 30 deletions

View File

@@ -26,7 +26,7 @@ void main()
}
[test]
todo(sm>=6) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
[uav 0]
@@ -51,5 +51,5 @@ void main()
}
[test]
todo(sm>=6) dispatch 1 1 1
dispatch 1 1 1
probe uav 0 (0, 0) r (0.2)