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vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program.
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Notes:
Henri Verbeet
2024-10-08 22:12:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1160
@ -2499,12 +2499,57 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
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return result;
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return result;
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}
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}
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/* This is meant exclusively for development use. Therefore, differently from
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* dump_dxbc_signature(), it doesn't try particularly hard to make the output
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* nice or easily parsable, and it dumps all fields, not just the DXBC ones.
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* This format isn't meant to be stable. */
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static void trace_signature(const struct shader_signature *signature, const char *signature_type)
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{
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struct vkd3d_string_buffer buffer;
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unsigned int i;
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TRACE("%s signature:%s\n", signature_type, signature->element_count == 0 ? " empty" : "");
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vkd3d_string_buffer_init(&buffer);
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for (i = 0; i < signature->element_count; ++i)
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{
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const struct signature_element *element = &signature->elements[i];
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vkd3d_string_buffer_clear(&buffer);
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vkd3d_string_buffer_printf(&buffer, "Element %u: %s %u-%u %s", i,
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get_component_type_name(element->component_type),
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element->register_index, element->register_index + element->register_count,
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element->semantic_name);
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if (element->semantic_index != -1)
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vkd3d_string_buffer_printf(&buffer, "%u", element->semantic_index);
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vkd3d_string_buffer_printf(&buffer,
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" mask %#x used_mask %#x sysval %s min_precision %s interpolation %u stream %u",
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element->mask, element->used_mask, get_sysval_semantic_name(element->sysval_semantic),
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get_minimum_precision_name(element->min_precision), element->interpolation_mode,
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element->stream_index);
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if (element->target_location != -1)
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vkd3d_string_buffer_printf(&buffer, " target %u", element->target_location);
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else
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vkd3d_string_buffer_printf(&buffer, " unused");
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TRACE("%s\n", buffer.buffer);
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}
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vkd3d_string_buffer_cleanup(&buffer);
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}
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void vsir_program_trace(const struct vsir_program *program)
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void vsir_program_trace(const struct vsir_program *program)
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{
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{
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const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES;
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const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES;
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struct vkd3d_shader_code code;
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struct vkd3d_shader_code code;
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const char *p, *q, *end;
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const char *p, *q, *end;
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trace_signature(&program->input_signature, "Input");
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trace_signature(&program->output_signature, "Output");
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trace_signature(&program->patch_constant_signature, "Patch-constant");
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if (d3d_asm_compile(program, NULL, &code, flags) != VKD3D_OK)
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if (d3d_asm_compile(program, NULL, &code, flags) != VKD3D_OK)
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return;
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return;
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