vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-08-06 13:23:49 +04:30
committed by Alexandre Julliard
parent 5f4bd618ed
commit c326d75c1d
4 changed files with 52 additions and 13 deletions

View File

@ -10,6 +10,7 @@ global:
vkd3d_shader_free_shader_code;
vkd3d_shader_free_shader_signature;
vkd3d_shader_get_supported_source_types;
vkd3d_shader_get_supported_target_types;
vkd3d_shader_get_version;
vkd3d_shader_parse_input_signature;
vkd3d_shader_parse_root_signature;

View File

@ -256,6 +256,7 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info)
{
const enum vkd3d_shader_source_type *source_types;
const enum vkd3d_shader_target_type *target_types;
unsigned int count, i;
if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
@ -276,13 +277,16 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_
return VKD3D_ERROR_INVALID_ARGUMENT;
}
switch (compile_info->target_type)
target_types = vkd3d_shader_get_supported_target_types(compile_info->source_type, &count);
for (i = 0; i < count; ++i)
{
case VKD3D_SHADER_TARGET_SPIRV_BINARY:
if (target_types[i] == compile_info->target_type)
break;
default:
WARN("Invalid shader target type %#x.\n", compile_info->target_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (i == count)
{
WARN("Invalid shader target type %#x.\n", compile_info->target_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
@ -1056,3 +1060,25 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns
*count = ARRAY_SIZE(types);
return types;
}
const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
enum vkd3d_shader_source_type source_type, unsigned int *count)
{
static const enum vkd3d_shader_target_type dxbc_tpf_types[] =
{
VKD3D_SHADER_TARGET_SPIRV_BINARY,
};
TRACE("source_type %#x, count %p.\n", source_type, count);
switch (source_type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
*count = ARRAY_SIZE(dxbc_tpf_types);
return dxbc_tpf_types;
default:
*count = 0;
return NULL;
}
}